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Translation Files - DM-28 Battle Galaxy (Rares only)

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Translation Files - DM-28 Battle Galaxy (Rares only) Empty Translation Files - DM-28 Battle Galaxy (Rares only)

Post  AlphadiosThe2nd Sun Jun 15, 2008 11:18 am

Translation File : DM-28 Battle Galaxy (to be updated; this is done up by Ryoma_Echizen and will be further edited with compatible names by me Very Happy)

Rules Primer for DM-28
There are many new mechanics introduced in DM-28 because it is the first set in the block. Also the cross gear card type returns so I will go over it as well.

Cross Gears all have the following text: “Put this card in the battle zone when cast. To cross this card with a creature, pay this card's cost again. When that creature leaves the battle zone, this card remains in the battle zone.” Whenever I have the “ –Cross Gear” text that’s what it means. Cross is just another word for “equip”.

When you pay the cross gear’s cost again to cross, remember that you need to have at least 1 mana of each of the colors of that cross gear. So to cross a fire cross gear you need to pay at least 1 fire mana to cross it with another creature.

Cross Gears stay on the respective creature(s) when it is evolved/linked or in the cases of Royal Durian/Soul Phoenix devolved.

There are some creatures in this set with “Accelerator” abilities that activate when they are crossed with cross gears.

There are multiple evolution creatures that evolve from the mana zone in this set. Simply put the mana evolution creature on top of the indicated card(s) in your mana zone and put the stack into the battle zone. For Mana Vortex and Mana Galaxy Vortex evolutions put the cards to be evolved into a stack and place the corresponding Mana Vortex or Mana Galaxy Vortex on top of them.

There is a new mechanic “Shield Plus” in this set. It means to put the top card of your deck under one of your shields. Each stack is still 1 shield but it when broken you get all the cards in the stack and you can activate Shield Trigger should any of the cards have that ability. However be careful as not all Shield Plus creatures activate upon summon. Some activate their Shield Plus ability on attack or destruction. There is no limit to the amount of cards that can be under a shield so go crazy.

There is one creature with “Super Shield Plus” Unlike Shield Plus you put the top card of your deck under each shield so if you have 5 shields you would put 5 cards in total underneath your shields with 1 card going under each shield. Don’t deck yourself.

There is a new mechanic “Shield Force” in this set. When you put a Shield Force creature into the battle zone you choose a shield and as long as that shield remains in play that creature has that Shield Force ability. Once the SF creature loses its ability due to a shield break it can’t be regained unless you put that SF creature into the battle zone again and re-choose a shield. To make things easy on everyone put the SF creature in front of the shield you chose for it.

There is a new mechanic “Samurai Generation” in this set. Creatures with this ability allow you to generate a cross gear into the battle zone for free upon their being put into the battle zone. Generate just means to put a cross gear into the battle zone.

There are new creature types “Samurai” and “Knight” in this set. They differ from normal creature types because the Samurai type appears on certain cross gears and the Knight type appears on certain spells. This means if a card lets you search for a Samurai or Knight card you can choose a Knight spell or a Samurai cross gear.

There is an ability on Knight spells called “Knight Magic” it lets you use the spell effect of that spell once more if you have a Knight in the battle zone. For example if the spell effect is to draw 2 cards and you have a Knight in the battle zone you would draw 4 cards. There is a creature in this set that lets you use your KM abilities an additional time. Should you have this creature in the battle zone you would draw 6 cards.

Many creatures have zany prefixes or suffixes to their names. I don’t know why WoTC decided to up this count but I thought I should mention it.


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Duel Masters Set 28 (Battle Galaxy) Translation File
Version 0.99 (no flavor) Completed: June 14th, 2008
Translation by Ryoma Echizen (aka Jouiba)


Za Yes, Light Divine Dragon
Creature / Light / 6 / Apollonia Dragon / 6000
-Shield Plus: When this creature attacks, you may put the top card of your deck face down under 1 of your shields. (Each card stack is still considered to be 1 shield.)
-Double Breaker
11/110 (Rare)

Pure Unicorn
Creature / Light / 5 / Shine Monster / 3000
-When this creature would be destroyed, instead of putting this creature into your graveyard you may choose 1 of your shields and put it into your hand. You can’t use the shield trigger ability of that shield.
12/110 (Rare)

Chief De Baula, Machine King of Mystic Light
Creature / Light / 4 / Great Mecha King + Knight / 4000
-Blocker
-This creature can’t attack players.
-When you put this creature into the battle zone, you may return 1 spell from your graveyard to your hand.
13/110 (Rare)

Lag Martas, Tectonic Guardian
Creature / Light / 3 / Guardian / 2000+
-Whenever a card leaves your mana zone, this creature gets +4000 power until the end of the turn.
14/110 (Rare)

Athers, Guerilla Robot
Creature / Light / 2 / Great Mecha King / 1000
-When you put this creature into the battle zone, choose one of your opponent’s tapped creatures. That creature doesn’t untap at the start of your opponent’s next turn.
15/110 (Rare)

Magic Shot – Plus 1
Spell / Light / 2 / Knight
- {KM} Shield Plus: Put the top card of your deck face down under 1 of your shields. (Each card stack is still considered to be 1 shield.)
-Knight Magic (If there is a Knight in your battle zone, you may use this spell’s {KM} ability once more.)
16/110 (Rare)

Sir Matthias, Ice Fang Admiral
Creature / Water / 7 / Grand Devil + Knight / 5000
-When you put this creature into the battle zone, reveal the top 3 cards of your deck. Put all Knight cards revealed in this way into your hand and the rest on the bottom of your deck in any order.
-When this creature would be discarded from your hand during your opponent's turn, you may put it into the battle zone instead.
17/110 (Rare)

Lanerva Stratus, Sea King Admiral
Creature / Water / 7 / Poseidia Dragon + Samurai / 5000
-When you put this creature into the battle zone, reveal the top 3 cards of your deck. Put all Samurai cards revealed in this way into your hand and the rest on the bottom of your deck in any order.
-When this creature would be discarded from your hand during your opponent's turn, you may put it into the battle zone instead.
18/110 (Rare)

Sir Aqua Malgaretti, the Ice Fang
Creature / Water / 7 / Liquid People + Knight / 4000
-Whenever you cast a spell, you may return 1 non-evolution card in the battle zone to its owner’s hand.
19/110 (Rare)

Vacuum Crawler
Creature / Water / 5 / Earth Eater / 5000
-Blocker
-This creature can’t attack
-At the start of your turn, return 1 of your creatures to your hand. Then, you may draw a card.
20/110 (Rare)

Force Operation
Spell / Water / 3
-Shield Trigger
-For each creature in your battle zone with a “Shield Force” ability, draw a card.
21/110 (Rare)

Belfegius, Emperor of Death
Creature / Darkness / 6 / Dark Lord / 3000
-Mana Evolution: Choose a darkness creature in your mana zone and put this creature into the battle zone on top of that creature.
-Players can choose not to untap their creatures.
-Whenever another creature in the battle zone is untapped, destroy it.
22/110 (Rare)

Belbel De Dios, Death Castle Beast Lord
Creature / Darkness / 6 / Demon Command / 6000
-When this creature attacks, you may destroy 1 of your creatures. If you do, draw 2 cards.
-Double Breaker
23/110 (Rare)

Angry Charge Dragoon
Creature / Darkness / 5 / Tyranno Drake / 4000
-When you have 3 or fewer shields, this creature get +3000 power and “Double Breaker”
24/110 (Rare)

Darkness Limit
Creature / Darkness / 4 / Dark Monster / 4000
-When your opponent has 4 or more shields, they can’t use “Shield Trigger”.
25/110 (Rare)

Carnage, Lord of the Dark Path
Creature / Darkness / 3 / Dark Lord / 3000
-Blocker
-This creature can’t attack.
-Shield Force (When you put this creature into the battle zone, you may choose one of your shields. While the chosen shield remains in the shield zone, this creature gains the following {SF} abilities):
{SF}: When this creature blocks, you may return 1 creature from your graveyard to your hand.
26/110 (Rare)

Soul Advantage
Spell / Darkness / 6
-For each shield you have, discard 1 of your opponent’s cards in their hand at random.
27/110 (Rare)

Bolberg Shingen, Dragon General
Creature / Fire / 7 / Armored Dragon + Humanoid + Samurai / 6000
-Samurai Generation (When you put this creature into the battle zone, you may generate a cross gear from your hand without paying its cost)
-When you put this creature into the battle zone, you may cross 1 of your Samurai cross gear with this creature without cost.
-Double Breaker
28/110 (Rare)

Garyou, Suzaku God
Creature / Fire / 5 / God + Samurai / 5000+
-When this creature is attacked or chosen by your opponent, destroy 1 of your opponent’s creatures with less power than this creature.
-God Link ((Tensei, Byakko God)) Left Side
(If the specified god is in the battle zone, you may link this to it. The linked god gains each god’s characteristics (power and abilities) and becomes one creature. When the linked creature leaves the battle zone, select 1 side instead.)
-While this creature is linked, it has “Double Breaker”.
29/110 (Rare)

Wasshoi Express, Straight Shooting Soldier
Creature / Fire / 5 / Armorloid / 1000
-Creatures with “Speed Attacker” get +2000 power and break an additional shield.
30/110 (Rare)

Power Force Dragoon
Creature / Fire / 4 / Tyranno Drake / 2000+
-Shield Force (When you put this creature into the battle zone, you may choose one of your shields. While the chosen shield remains in the shield zone, this creature gains the following {SF} abilities):
{SF}: This creature gets “Power Attacker +6000” and “Double Breaker”.
31/110 (Rare)

Burning Crimson Lord
Creature / Fire / 4 / Flame Monster / 0000+
-Shield Force (When you put this creature into the battle zone, you may choose one of your shields. While the chosen shield remains in the shield zone, this creature gains the following {SF} abilities):
{SF}: This creature gets +11000 power and “Double Breaker”.
32/110 (Rare)

Dragon Gear - Zangeki Mach Armor
Cross Gear / Fire / 4 / Samurai
-Cross Gear
-When this card isn't crossed with a creature, you may have your Dragon and Samurai creatures cost 1 less to summon. They can't cost less than 1.
-When this card is crossed with a Dragon or Samurai creature, all of your Dragon and Samurai creatures get +2000 power and gain "Speed attacker"
-This card may be crossed with [Bolmeteus Samurai Dragon] without paying its cost.
33/110 (Rare)

Shinra, the Great Expanse
Evolution Creature / Nature / 8 / Giant / 15000
-Evolution: Put on 1 of your Giant
-When you put this creature into the battle zone, choose 1 creature in your battle zone and put all other creatures in your battle zone into your mana zone. Then, your opponent chooses 1 creature and puts all other creatures in their battle zone into their mana zone.
-Triple Breaker
34/110 (Rare)

Tensei, Byakko God
Creature / Nature / 5 / God + Samurai / 5000+
-Accelerator (While this creature is crossed with a cross gear, this creature gains the following {Accelerator} ability):
{Accelerator}: This creature breaks an additional shield.
-God Link ((Garyou, Suzaku God)) Right Side
-While this creature is linked, you may cross your cross gears with this creature for no cost.
35/110 (Rare)

Awakening Giant
Creature / Nature / 5 / Giant / 4000
-At the start of your turn, you may put the top card of your deck into your mana zone.
36/110 (Rare)

Paol Nature
Creature / Nature / 4 / Emerald Monster / 3000+
-Shield Force (When you put this creature into the battle zone, you may choose one of your shields. While the chosen shield remains in the shield zone, this creature gains the following {SF} abilities):
{SF}: This creature gets +3000 power and “Double Breaker”.
37/110 (Rare)

Kaolun, Fairy of Warming Ice
Creature / Nature / 3 / Snow Faerie / 2000
-If at least 1 card leaves your mana zone during a turn, at the end of that turn, put the top card of your deck into your mana zone.
38/110 (Rare)

Ogre Gear – Ogre Fist
Cross Gear / Nature / 3 / Samurai
-Cross Gear
-The crossed creature gets +1000 power for each mana in its cost and can’t be blocked by creatures with less power.
39/110 (Rare)
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Translation Files - DM-28 Battle Galaxy (Rares only) Empty Re: Translation Files - DM-28 Battle Galaxy (Rares only)

Post  zanipeo272 Fri Jun 20, 2008 5:11 pm

we can go ccgdb and check now so topic locked?
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