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Translation File - DM-28 Battle Galaxy (Very Rares only)

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Translation File - DM-28 Battle Galaxy (Very Rares only) Empty Translation File - DM-28 Battle Galaxy (Very Rares only)

Post  AlphadiosThe2nd Sun Jun 15, 2008 11:14 am

Translation File : DM-28 Battle Galaxy (to be updated; this is done up by Ryoma_Echizen and will be further edited with compatible names by me Very Happy)

Rules Primer for DM-28There are many new mechanics introduced in DM-28 because it is the first set in the block. Also the cross gear card type returns so I will go over it as well.

Cross Gears all have the following text: “Put this card in the battle zone when cast. To cross this card with a creature, pay this card's cost again. When that creature leaves the battle zone, this card remains in the battle zone.” Whenever I have the “ –Cross Gear” text that’s what it means. Cross is just another word for “equip”.

When you pay the cross gear’s cost again to cross, remember that you need to have at least 1 mana of each of the colors of that cross gear. So to cross a fire cross gear you need to pay at least 1 fire mana to cross it with another creature.

Cross Gears stay on the respective creature(s) when it is evolved/linked or in the cases of Royal Durian/Soul Phoenix devolved.

There are some creatures in this set with “Accelerator” abilities that activate when they are crossed with cross gears.

There are multiple evolution creatures that evolve from the mana zone in this set. Simply put the mana evolution creature on top of the indicated card(s) in your mana zone and put the stack into the battle zone. For Mana Vortex and Mana Galaxy Vortex evolutions put the cards to be evolved into a stack and place the corresponding Mana Vortex or Mana Galaxy Vortex on top of them.

There is a new mechanic “Shield Plus” in this set. It means to put the top card of your deck under one of your shields. Each stack is still 1 shield but it when broken you get all the cards in the stack and you can activate Shield Trigger should any of the cards have that ability. However be careful as not all Shield Plus creatures activate upon summon. Some activate their Shield Plus ability on attack or destruction. There is no limit to the amount of cards that can be under a shield so go crazy.

There is one creature with “Super Shield Plus” Unlike Shield Plus you put the top card of your deck under each shield so if you have 5 shields you would put 5 cards in total underneath your shields with 1 card going under each shield. Don’t deck yourself.

There is a new mechanic “Shield Force” in this set. When you put a Shield Force creature into the battle zone you choose a shield and as long as that shield remains in play that creature has that Shield Force ability. Once the SF creature loses its ability due to a shield break it can’t be regained unless you put that SF creature into the battle zone again and re-choose a shield. To make things easy on everyone put the SF creature in front of the shield you chose for it.

There is a new mechanic “Samurai Generation” in this set. Creatures with this ability allow you to generate a cross gear into the battle zone for free upon their being put into the battle zone. Generate just means to put a cross gear into the battle zone.

There are new creature types “Samurai” and “Knight” in this set. They differ from normal creature types because the Samurai type appears on certain cross gears and the Knight type appears on certain spells. This means if a card lets you search for a Samurai or Knight card you can choose a Knight spell or a Samurai cross gear.

There is an ability on Knight spells called “Knight Magic” it lets you use the spell effect of that spell once more if you have a Knight in the battle zone. For example if the spell effect is to draw 2 cards and you have a Knight in the battle zone you would draw 4 cards. There is a creature in this set that lets you use your KM abilities an additional time. Should you have this creature in the battle zone you would draw 6 cards.

Many creatures have zany prefixes or suffixes to their names. I don’t know why WoTC decided to up this count but I thought I should mention it.

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Duel Masters Set 28 (Battle Galaxy) Translation File
Version 0.99 (no flavor) Completed: June 14th, 2008
Translation by Ryoma Echizen (aka Jouiba)

Lion Third, Holy Emperor
Evolution Creature / Light / 7 / Arc Seraphim / 5500
-Mana Evolution: Choose a light creature in your mana zone and put this creature into the battle zone on top of that creature.
-When one of your creatures other than [Lion Third, Holy Emperor] attack your opponent, you may untap this creature.
1/110 (Very Rare)

Perfect Galaxy, Spirit of Immortality
Creature / Light / 7 / Angel Command / 9000
-Shield Force (When you put this creature into the battle zone, you may choose one of your shields. While the chosen shield remains in the shield zone, this creature gains the following {SF} abilities):
{SF}: This creature gains "Blocker".
{SF}: When this creature would leave the battle zone, it stays in the battle zone instead.
-Double Breaker
2/110 (Very Rare)

Deepsea Searcher
Creature / Water / 6 / Blue Monster / 4000
-When you put this creature into the battle zone, search your deck. Choose 1 card from it and add it to your hand. Then shuffle your deck.
3/110 (Very Rare)

King Maximillian, the Ice Fang
Creature / Water / 4 / Grand Devil + Knight / 3000
-You may use the ability of your Knight spells an additional time.
4/110 (Very Rare)

Fernando the 7th, Emperor of Mystic Light
Creature / Darkness / 11 / Demon Command + Knight / 11000
-You may have this creature cost 1 less for each spell in your graveyard. It can’t cost less than 1.
-When this creature attacks, choose one of your opponent’s creatures. For each spell in your graveyard, the chosen creature gets -1000 power until the end of the turn. (A creature with 0 or less power is destroyed)
-Double Breaker
5/110 (Very Rare)

Amadeus, Dark Divine Dragon
Creature / Darkness / 7 / Zombie Dragon / 15000
-If you have cards with the same name in your mana zone or your graveyard, destroy this creature.
-Triple Breaker
6/110 (Very Rare)

Max, Crimson Blade Lord
Evolution Creature / Fire / 3 / Flame Monster / 4000
-Mana Evolution: Choose a fire creature in your mana zone and put this creature into the battle zone on top of that creature.
-When this creatures attacks your opponent and isn’t blocked, destroy 1 of your opponent’s tapped creatures with 3000 power or less.
7/110 (Very Rare)

Dragon Gear – Samurai Legend
Cross Gear / Fire / 3 / Samurai
-Cross Gear
-The crossed creature becomes an Armored Dragon and a Samurai in addition to its other races, gets +2000 power, and has the name [Bolmeteus Samurai Dragon] in addition to its current name.
-When the crossed creature attacks, you may put one of your shields into your graveyard. If you do, choose one of your opponent’s creatures with 6000 power or less and destroy it.
8/110 (Very Rare)

Gamus Kenshin, Green Divine Dragon
Creature / Nature / 7 / Earth Dragon + Samurai / 6000
-Samurai Generation (When you put this creature into the battle zone, you may generate a cross gear from your hand without paying its cost)
-When this creature is destroyed, you may put 1 cross gear from your graveyard into the battle zone.
-Double Breaker
9/110 (Very Rare)

Weaponized Sound - Jamming Beat
Cross Gear / Nature / 4 / Samurai
-Cross Gear
-When this card isn’t crossed with a creature, your opponent’s spells cost 1 more to cast.
-When the opponent would choose a creature for the effect of a spell, the creature this card is crossed with can’t be chosen.
10/110 (Very Rare)
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Translation File - DM-28 Battle Galaxy (Very Rares only) Empty Re: Translation File - DM-28 Battle Galaxy (Very Rares only)

Post  zanipeo272 Fri Jun 20, 2008 5:11 pm

we can go ccgdb and check now so topic locked?
zanipeo272
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