Translation File - DM-28 Battle Galaxy (Super Rares only)

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Translation File - DM-28 Battle Galaxy (Super Rares only)

Post  AlphadiosThe2nd on Sun Jun 15, 2008 11:11 am

Translation File : DM-28 Battle Galaxy (to be updated; this is done up by Ryoma_Echizen and will be further edited with compatible names by me Very Happy)

Rules Primer for DM-28
There are many new mechanics introduced in DM-28 because it is the first set in the block. Also the cross gear card type returns so I will go over it as well.

Cross Gears all have the following text: “Put this card in the battle zone when cast. To cross this card with a creature, pay this card's cost again. When that creature leaves the battle zone, this card remains in the battle zone.” Whenever I have the “ –Cross Gear” text that’s what it means. Cross is just another word for “equip”.

When you pay the cross gear’s cost again to cross, remember that you need to have at least 1 mana of each of the colors of that cross gear. So to cross a fire cross gear you need to pay at least 1 fire mana to cross it with another creature.

Cross Gears stay on the respective creature(s) when it is evolved/linked or in the cases of Royal Durian/Soul Phoenix devolved.

There are some creatures in this set with “Accelerator” abilities that activate when they are crossed with cross gears.

There are multiple evolution creatures that evolve from the mana zone in this set. Simply put the mana evolution creature on top of the indicated card(s) in your mana zone and put the stack into the battle zone. For Mana Vortex and Mana Galaxy Vortex evolutions put the cards to be evolved into a stack and place the corresponding Mana Vortex or Mana Galaxy Vortex on top of them.

There is a new mechanic “Shield Plus” in this set. It means to put the top card of your deck under one of your shields. Each stack is still 1 shield but it when broken you get all the cards in the stack and you can activate Shield Trigger should any of the cards have that ability. However be careful as not all Shield Plus creatures activate upon summon. Some activate their Shield Plus ability on attack or destruction. There is no limit to the amount of cards that can be under a shield so go crazy.

There is one creature with “Super Shield Plus” Unlike Shield Plus you put the top card of your deck under each shield so if you have 5 shields you would put 5 cards in total underneath your shields with 1 card going under each shield. Don’t deck yourself.

There is a new mechanic “Shield Force” in this set. When you put a Shield Force creature into the battle zone you choose a shield and as long as that shield remains in play that creature has that Shield Force ability. Once the SF creature loses its ability due to a shield break it can’t be regained unless you put that SF creature into the battle zone again and re-choose a shield. To make things easy on everyone put the SF creature in front of the shield you chose for it.

There is a new mechanic “Samurai Generation” in this set. Creatures with this ability allow you to generate a cross gear into the battle zone for free upon their being put into the battle zone. Generate just means to put a cross gear into the battle zone.

There are new creature types “Samurai” and “Knight” in this set. They differ from normal creature types because the Samurai type appears on certain cross gears and the Knight type appears on certain spells. This means if a card lets you search for a Samurai or Knight card you can choose a Knight spell or a Samurai cross gear.

There is an ability on Knight spells called “Knight Magic” it lets you use the spell effect of that spell once more if you have a Knight in the battle zone. For example if the spell effect is to draw 2 cards and you have a Knight in the battle zone you would draw 4 cards. There is a creature in this set that lets you use your KM abilities an additional time. Should you have this creature in the battle zone you would draw 6 cards.

Many creatures have zany prefixes or suffixes to their names. I don’t know why WoTC decided to up this count but I thought I should mention it.

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Duel Masters Set 28 (Battle Galaxy) Translation File
Version 0.99 (no flavor) Completed: June 14th, 2008
Translation by Ryoma Echizen (aka Jouiba)

Ladio Yaesar, Super Divine Dragon
Evolution Creature / Light / 8 / Apollonia Dragon / 9000
-Mana Vortex: Choose 2 light creatures in your mana zone and put this creature into the battle zone on top of those creatures.
-Super Shield Plus: When you put this creature into the battle zone, you may put the top card of your deck face down under each of your shields. (Each card stack is still considered to be 1 shield.)
-Double Breaker
S1/S10 (Super Rare)

Lorenzo the 4th, Divine Dragon of Thunder
Creature / Light / 7 / Apollonia Dragon + Knight / 8000
-Whenever your opponent would choose one of your creatures, they can’t choose Knight creatures. (However, they may still be attacked or blocked.)
-All of your other Knight creatures get “Blocker”.
-Double Breaker
S2/S10 (Super Rare)

Sanmaider, Special Dispense Unit
Creature / Water / 8 / Great Mecha King / 7000
-At the end of your turn, if you have 2 or less cards in your hand, draw until you have 3 cards in your hand.
-Double Breaker
[T/N]: The kanji of “dispense” is read “sanmai” which also means “three cards”.
S3/S10 (Super Rare)

Titan Crash Crawler
Creature / Water / 6 / Earth Eater / 6000
-Blocker
-Each turn, you may untap this creature the first time it is tapped.
S4/S10 (Super Rare)

Sky Garuda, Super Divine Dragon
Evolution Creature / Darkness / 10 / Zombie Dragon / 12000
-Mana Vortex: Choose 2 darkness creatures in your mana zone and put this creature into the battle zone on top of those creatures.
-At the start of each of your turns, your opponent must choose a card in either their battle zone or mana zone and put it in their graveyard.
-Triple Breaker
S5/S10 (Super Rare)

Romanoff the 1st, Lord of the Demonic Eye
Creature / Darkness / 7 / Dark Lord + Zombie Dragon + Knight / 8000
-When you put this creature into the battle zone, search your deck. Choose 1 darkness spell from it and put it into your graveyard. Then, shuffle your deck,
-When this creature attacks, you may choose 1 darkness spell with a cost of 6 or less from your graveyard and cast it without paying its cost. Then, put that spell on the bottom of your deck.
-Double Breaker
S6/S10 (Super Rare)

Ares Varmingam, Ultra Heavenly Body
Evolution Creature/ Fire / 7 / Phoenix / 11000
-Mana Vortex: Choose 2 fire creatures in your mana zone and put this creature into the battle zone on top of those creatures.
-Meteor Burn: When this creature attacks, you may put 1 card under this creature into the graveyard. If you do, destroy all of your opponent’s creatures with “Blocker” that have a cost of 3 or less.
-Double Breaker
S7/S10 (Super Rare)

Bolbalzak "Sword Flash" Dragon
Creature / Fire / 7 / Armored Dragon + Samurai / 7000
-Samurai Generation (When you put this creature into the battle zone, you may generate a cross gear from your hand without paying its cost)
-Each turn, you may untap this creature the first time it is tapped.
-Double Breaker
S8/S10 (Super Rare)

Variant Vades, Super Divine Dragon
Evolution Creature / Nature / 8 / Earth Dragon / 0000+
-Mana Galaxy Vortex: Choose 3 nature creatures in your mana zone and put this creature into the battle zone on top of those creatures.
-This creature’s power is equal to the total power of the creatures under it.
-If this creature has over 6000 power, it has “Double Breaker”.
-If this creature has over 12000 power, it has “Triple Breaker”.
-If this creature has over 18000 power, it has “Quadruple Breaker”.
S9/S10 (Super Rare)

Pulse Giant
Creature / Nature / 6 / Giant / 6000+
-Double Breaker
-If at least 1 card leaves your mana zone during a turn, this creature gets +7000 power and “Triple Breaker” until the end of that turn.
S10/S10 (Super Rare)
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Re: Translation File - DM-28 Battle Galaxy (Super Rares only)

Post  zanipeo272 on Fri Jun 20, 2008 5:12 pm

we can go ccgdb and check now so topic locked?

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