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Set Remakes - DM-28

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Set Remakes - DM-28 Empty Set Remakes - DM-28

Post  AlphadiosThe2nd Fri Jun 20, 2008 10:14 pm

Divine Earth, Universal Dragon
Creature / All Civilizations / 5 / World Dragon + Phoenix / 5000
- When you put this creature into the battle zone, you may search
your deck for a spell and cast it for no cost.
- You may cast spells from your graveyard. (To do so, tap a number
of cards in your mana zone equal to the cost of that spell. You may
then cast it as if there was another copy of that spell in your graveyard.)
- Speed Attacker
S1/S10 (Super Rare)

Universal Miracle Divine Lupia
Creature / All Civilizations / 5 / World Bird + Phoenix / 5000
- All spells can be cast from the hand for no cost at any time.
- All other cards cost 1 more to be put into the battle zone.
- For each spell cast, your other cards cost 1 less to be put into
the battle zone.
- Speed Attacker
S2/S10 (Super Rare)

Petelgius' Final Cannon
Crossgear / All Civilizations / 7
- Shield Trigger X
- Whenever you would cast a spell, you may place it under the crossed
creature.
- When the crossed creature attacks, you may destroy a card under the
crossed creature. If so, return all your opponent's cards in the battle zone
and mana zone to the top of your opponent's deck. (Effects of creatures
that trigger on leaving the battle zone don't happen.)
S3/S10 (Super Rare)

Bigbang of Anasthatis
Crossgear / All Civilizations / 7
- Shield Trigger X
- When you would cross this to a creature, reveal the top card of your deck
until you have revealed 5 creatures. Then summon, cast and cross respectively
all cards from there. For each spell cast, you may reveal the top card of your deck
until you reveal another creature. Then summon, cast and cross respectively all
cards from there. Repeat the process until you stop revealing spells from your deck.
(You lose the game when you reveal the last card of your deck.)
S4/S10 (Super Rare)

Miraculous Earthquake
Spell / All Civilizations / 8
- Shield Trigger
- Add the top 2 cards of your deck into your mana zone.
- Add the next 2 cards of your deck into your shield zone.
- Add the next 2 cards of your deck to your hand.
- Add the next 2 cards to your battle zone.
- Add the next 2 cards to your graveyard.
S5/S10 (Super Rare)

Miraculous Tsunami
Spell / All Civilizations / 8
- Shield Trigger
- You can only cast this spell if you have less cards in either your shield zone, hand,
mana zone or battle zone than your opponent.
- For each card in either the shield zone, hand, mana zone or battle zone, your opponent
chooses a card in either the shield zone, hand, mana zone or battle zone. He destroys all
other cards in either the shield zone, hand, mana zone or battle zone. Then for each card
destroyed in either the shield zone, hand, mana zone or battle zone, you may search your
deck for a card and put it in either the shield zone, hand, mana zone or battle zone.
S6/S10 (Super Rare)

Ultimate Energy
Creature / All Civilizations / 10 / Energy / 5000+
- Activation of Energy - If you summoned all creatures with Energy into the battle zone in the
specified order, you win the game.
- When you put this creature into the battle zone, you may cast up to 3 spells from your deck. For
each spell you cast, this creature gets +5000 power and breaks 1 more shield.
S7/S10 (Super Rare)

Energy of Vizier
Creature / Light / 10 / Initiate + Energy / 20000
- Energy One (Creatures with Energy can't attack until all 5 Energy are in the battle zone.)
- World Breaker (This creature breaks all shields.)
S8/S10 (Super Rare)

Energy of Aqua
Creature / Water / 10 / Liquid People + Energy / 20000
- Energy Two (Creatures with Energy can't attack until all 5 Energy are in the battle zone.)
- World Breaker (This creature breaks all shields.)
S9/S10 (Super Rare)

Energy of Lupia
Creature / Fire / 10 / Fire Bird + Energy / 20000
- Energy Four (Creatures with Energy can't attack until all 5 Energy are in the battle zone.)
- World Breaker (This creature breaks all shields.)
S10/S10 (Super Rare)

The Miracle Kuppie
Evolution Creature / All Civilizations / 11 / World Bird / 17000
- Evolution - Put on one of your multi-civilization creatures.
- When you put this creature into the battle zone, return all your opponent's creatures except those
of purely Water civilization, tap all your opponent's creatures except those of purely Light civilization,
destroy all your opponent's creatures except those of purely Darkness civilization, destroy all cards in
your opponent's mana zone except those of purely Fire civilization, place all your opponent's creatures
into the mana zone except those of purely Nature civilization.
- The only creatures this creature can attack are 5-civilization creatures.
- Quadruple Breaker
1/110 (Very Rare)

The Fullmetal God
Evolution Creature / All Civilizations / 11 / God / 15000+
- Evolution - Put on one of your Gods.
- Tri God Link - You may link this God with any 2 other Gods you have in the battle zone.
- This creature gets the combined effects of all Gods linked to it.
- Meteorburn - When this creature attacks, you may destroy a God under this one. Then search your
graveyard for a card of the same name as that one and link it with this God for no cost.
- Quadruple Breaker
2/110 (Very Rare)

Glais Valkyrie, the Drastic Extreme
Evolution Creature / Light / 1 / Initiate / 5000+
- Evolution - Put on one of your Initiates.
- Double Breaker
- At the end of each turn, if both players have more than 5 mana in both mana zones, all your creatures
get +2500 power.
3/110 (Very Rare)

Legendary King Leviatus
Evolution Creature / Water / 1 / Leviathan / 5000+
- Evolution - Put on one of your Leviathans.
- Double Breaker
- At the start of each turn, each player has to return any number of cards in their mana zone to their hands.
For each card remaining in both mana zones, all your creatures get +2000 power.
4/110 (Very Rare)

Phantasmal Horror Gigargon
Evolution Creature / Darkness / 8 / Chimera / 12000
- Evolution - Put on one of your Chimeras.
- When you put this creature into the battle zone, each player returns all cards in their graveyard
to their hand.
- Triple Breaker
- This creature can't attack creatures if it is the only Darkness creature in the battle zone.
5/110 (Very Rare)

Slash of Fury
Spell / Darkness / 10
- Shield Trigger
- Each player searches his deck, chooses a non-multi-civilization card from it for each creature in both
players' battle zones and destroys them. Then each player draws half that number of cards after that.
6/110 (Very Rare)

Energy of Shadow
Creature / Darkness / 10 / Ghost + Energy / 20000
- Energy Three (Creatures with Energy can't attack until all 5 Energy are in the battle zone.)
- This creature breaks 5 shields.
7/110 (Very Rare)

Scarlet Skyterror, the Second
Evolution Creature / Fire / 8 / Armored Wyvern / 12000
- Evolution - Put on one of your Armored Wyverns.
- When you put this creature into the battle zone, destroy all creatures and cards in the mana zone
with blocker.
- Triple Breaker
- This creature can't attack creatures.
8/110 (Very Rare)

Sapphiria, the Avalanche Rider
Evolution Creature / Nature / 4 / Snow Faerie / 7000+
- Evolution - Put on one of your Snow Faeries.
- Double Breaker
- All your Snow Faeries including this one get +4000 power and break one more shield.
9/110 (Very Rare)

Energy of Totem
Creature / Nature / 10 / Mystery Totem + Energy / 20000
- Energy Five (Creatures with Energy can't attack until all 5 Energy are in the battle zone.)
- This creature breaks 5 shields.
10/110 (Very Rare)
AlphadiosThe2nd
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Post  Ahmed_Tariq Fri Jun 20, 2008 10:37 pm

Nice work.

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Post  AlphadiosThe2nd Fri Jun 20, 2008 10:52 pm

slash of fury is made to make players deck out.
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Post  Ahmed_Tariq Fri Jun 20, 2008 10:55 pm

Yes, I understood that.

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Post  AlphadiosThe2nd Fri Jun 20, 2008 11:04 pm

and Miraculous Tsunami is kind of a joke card (read the text carefully lol!)... actually an enhancement of Meltdown
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Post  Ahmed_Tariq Fri Jun 20, 2008 11:10 pm

Lawl. lol!

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Post  nickngyuheng Sat Jun 21, 2008 12:24 am

lawl, yeah. Nice job creating so many cards. Smile

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Post  AlphadiosThe2nd Tue Jul 01, 2008 7:48 pm

nickngyuheng wrote:lawl, yeah. Nice job creating so many cards. Smile

BTW This set is meant to be a "5-civ intro set that introduces many new mechanics and warps the metagame".
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