Set Remakes - DM-18 Part 2

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Set Remakes - DM-18 Part 2

Post  AlphadiosThe2nd on Fri Jun 13, 2008 3:09 pm

1 / 180 Light Very Rare
Chek Livar, Solar Guardian / Guardian
6 / 9500
- Blocker
- When this creature blocks, add the top card of your deck to your shield zone face down if you have no cards
in your hand.
- Double breaker

"Try to catch me! I'm always hiding in my namesake hideout!"

2 / 180 Light Very Rare
Celebe, Plasma Elemental / Angel Command
4 / 4500+
- Double breaker
- After this creature attacks, untap it.
- This creature gets +2500 for each spell you have cast.

Wizards embrace this creation. Witches mutate this creation. And it devours them all.

3 / 180 Light Very Rare
Cosmic Crater / Spell
1 / -
-All your creatures can't be blocked and untap at the end of each turn.
-If you have any tapped creatures in the battle zone when you cast this spell, your opponent counts your
creatures and return that number of his shields to his hand. (He can still use their "shield trigger" ability.)

"The meteorite is from space. Duh."
- Aqua Hulcus

4 / 180 Light Very Rare
Radar of Syrius / Artifact
7 / +4000
-Upgrade - Put on one of your Light Items.
-Your opponent's creatures all break one less shield.
-The creature which you have equipped this to gets Double breaker and is unblockable.

"Alert! Alert! It is tracking me! It is taking over me!"
- Syrius, Firmament Elemental

5 / 180 Light Very Rare
Kyre, Vizier of Flashbacks / Initiate
5 / 4000
-Shield trigger
-When you put this creature into the battle zone, you may untap all your mana and add your hand to your
shield zone face down.
-This creature isn't affected by darkness and fire spells.

"Relax, unwind, and remember what I've done to you, as I will do something worse."

6 / 180 Water Very Rare
Emperor Rigarlex / Cyber Lord Evolution
5 / 7000
- Evolution - Put on one of your Cyber Lords.
- Double breaker
- This creature can't be blocked.

"Who can crown me now?"
- Crystal Lancer

7 / 180 Water Very Rare
King Rivaria / Leviathan
6 / 9000
- Double breaker
- Whenever you put a card into your mana zone, you may draw a card.
- Once this creature attacks, return two of your opponent's creatures or mana.

The waves can't beat it. It beats the waves.

8 / 180 Water Very Rare
King Tidaltork / Leviathan
8 / 11000
- Double breaker
- When you put this creature into the battle zone, each player shuffles 5 of his mana into his deck.
- Speed attacker
- Impressions - This creature can't be blocked.

9 / 180 Water Very Rare
Aqua Protector / Liquid People
5 / 2500
-Choose a shield. Your opponent can't break that shield unless you have at least 3 other shield triggers in
your shield zone of the same cost and civilization. (You may look at them when the effect triggers.)

"Since when was I promoted? I have already been promoted from manager to boss to king to emperor to god. What
else?"

10 / 180 Water Very Rare
Meloris, Dragon of Water / Ocean Dragon
7 / 13000
-Triple breaker
-When this creature attacks, your opponent sends a creature and a mana to the top of his deck.

There was once said to be an impossible feat - to overthrow the infinite and forever-lasting reign of the
legendary King Tsunami in the Water civilization. And he has done it.

11 / 180 Darkness Very Rare
Re Vul, General of Catastrophe / Demon Command
4 / 4000
- Each of your creatures may tap instead of attacking to use this # ability:
# : Destroy the top card of your opponent's deck.

"Better run!"
- Soul Phoenix, Avatar of Unity

12 / 180 Darkness Very Rare
Aggressive Worm / Parasite Worm
5 / 5000+
-Double breaker
-While attacking, this creature gets +1000 for each darkness card in your graveyard.

The last city that offended it didn't exist - it destroyed planets on whole without caring about being offended.

13 / 180 Darkness Very Rare
Wayang Kulit, Haunter of Dolls / Death Puppet
9 / 13000
-Triple breaker

It was invented in Jakarta. And it scared millions in Jakarta alone.

14 / 180 Darkness Very Rare
Ballom's Overlooked Graveyard / Hideout
7 /
- Development - Put on one of your Darkness dimensions.
- When you put a Demon Command into this Hideout, destroy all non-Darkness creatures not in dimensions
or hideouts.

"You see a graveyard, I see a psychotic screaming banshee shouting nonsense! And I'm not dead yet!!!"
- Daidalos, General of Fury

15 / 180 Darkness Very Rare
Gigamare / Chimera
8 / 9000
-Double breaker
-When this creature attacks, return 3 creatures from your graveyard to your hand and destroy 3 of your
opponent's creatures.

"Gigargon and I are brothers. Team workers. And total destroyers."

16 / 180 Fire Very Rare
Lava Racer, Rush Expert Executo / Dragonoid Evolution
5 / 8500
- Evolution - Put on one of your Dragonoids.
- All your Dragons, Dragonoids and Birds can't be attacked.
- Double breaker

"Why must I be stuck here? I can help the Fire Civilization! Now that I have become
imprisoned... well, I AM helping the Fire Civilization - get rid of Alcadeias and Ballom!"
- Lava Walker Executo

17 / 180 Fire Very Rare
Überdragon Zaschack / Armored Dragon Evolution
9 / 13000
- Evolution - Put on one of your Armored Dragons.
- When you put this creature into the battle zone, send all creatures except fire
creatures to the top of their owner's decks.
- Crew Breaker - Armored Dragon

"No need to worry! Victory is only miles away!"

18 / 180 Fire Very Rare
Transformer Proton Dragon / Armored Dragon
6 / 9000
- Double breaker
- Speed attacker
- At the start of each turn, for each Nature creature that your
opponent has, place the top card of your deck into your mana zone.
- For each Water creature he has, one of your creatures including
this one can't be blocked.
- For each Darkness creature he has, one of your creatures including
this one gets slayer.
- For each Light creature he has, you may untap a creature including
this one at the end of you and your opponent's turns.
- For each Fire creature he has, one of your creatures including this
one can attack on your opponent's turn.

19 / 180 Fire Very Rare
Scarlet Skyterror, the Fifth / Armored Wyvern
6 / 6000
- All your Scarlet Skyterrors including this one get "Speed attacker" and "Double
breaker".

"Too bad Transformer Proton has no space for flavor text - if not we could have been
able to advertise for our latest version of the skyterror ... ..."
- Scarlet Skyterror

20 / 180 Fire Very Rare
Komodo Dragon, Lizard Supreme / Dragonoid / Melt Warrior
7 / 5000
- Wave Striker (If you have 3 or more Wave Strikers in the battle zone, this creature's
Wave Striker effect _ will trigger.)
=;_ : Your creatures all may tap to use this # ability.

# : All your other creatures get Triple breaker.

"Ouchhhh.... IT HURTS - TO BE E-N-S-L-A-V-E-D BY YOU......!!!!!!!"
- Kejila, the Hidden Horror

21 / 180 Nature Very Rare
Galaxy Totem / Mystery Totem
4 / 6000
- Double breaker
- Speed attacker
- When you put this creature into the battle zone, put all non-nature cards that cost
less than 4 into the mana zone.

"I didn't know that Nature itself could be fast... Well it created me anyway..."
- Bombat, General of Speed

22 / 180 Nature Very Rare
Pendulum Giant / Giant
3 / 6500
- Double breaker
- When you put this creature into the battle zone, send all your creatures into the mana
zone.

23 / 180 Nature Very Rare
Weaponmaster Ultra Mantis / Artifact
6 / +4000
-Upgrade - Put on one of your Nature items.
-Your Nature creatures break 1 more shield and your Giant Insects break 2 more shields.
-Your opponent's cards all cost 2 more to be used. (Shield triggers now cost 2 mana when broken.)

"I said I am a weapon, not that I need a weapon! But now that I HAVE a weapon, you are broken!"
- Ultra Mantis, Scourge of Fate

24 / 180 Nature Very Rare
Acacious Giant / Giant
8 / 11000
- Shield trigger
- Triple breaker

"Ooh... shiny!"
- Headlong Giant

25 / 180 Nature Very Rare
Mana Divisor / Spell
9 / -
- For each card in your mana zone, add the top card of your deck into your mana zone untapped. Then destroy
that number of your opponent's mana.
- Mission Zero: At least 3 cards in your mana zone must be Nature.

26 / 180 Fire / Darkness Very Rare
Automated Marionette / Death Puppet / Armorloid
5 / 1000+
-(This creature is put into your mana zone tapped.)
-This creature gets +2500 for each spell in your mana zone.
-On your opponent's turn, this creature gets +3500 power.
-Double breaker

27 / 180 Fire / Nature Very Rare
Miraculous Invincibility / Spell
8 / -
- Return any number except all of your opponent's creatures and put that many
cards into your mana zone untapped.

"Oops... I accidentally tampered with the mains ... "
- Phantasmal Horror Gigazald

28 / 180 Water / Light Very Rare
Firmament Spiral / Artifact
6 / +5000
-(This artifact is put into your mana zone tapped.)
-Upgrade - Put on one of your Water, Light or Water+Light items.
-For each tapped creature you have, add a shield.
-For each untapped creature you have, return 3 of your opponent's creatures to his hand.
-Your equipped creature gets "Survivor - When this creature attacks, return a mana."

When Syrius decided to step down, King Tsunami joined him in a political party to reunite Water and Light as in
the past. But they ended up with this thing - said to be half the inheritance of each of them. And double the
power...

29 / 180 Water / Darkness Very Rare
Aquamethyst, the Vaporizer / Spirit Quartz Evolution
5 / 11000
-(This creature is put into your mana zone tapped.)
- Evolution - Put on one of your Spirit Quartz.
- Triple breaker.
- When your opponent has no shields, each player discards his hand and returns all their creatures to their hand.

"I vaporize. You."

30 / 180 Light / Nature Very Rare
Veraleps, Frost Elemental / Snow Faerie / Angel Command
4 / 6000
-(This creature is put into your mana zone tapped.)
- Double breaker
- Spell blocker
- This creature can't be blocked.
- At the end of your turns, untap all your creatures.
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Re: Set Remakes - DM-18 Part 2

Post  Ahmed_Tariq on Fri Jun 13, 2008 3:32 pm

I congratulate you on your work, Alphadios. Keep it up! Very Happy

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Re: Set Remakes - DM-18 Part 2

Post  AlphadiosThe2nd on Sun Jun 15, 2008 1:54 am

Thanks!

BTW These are the Very Rares. Two of them are real-life promos (with one renamed and effect reenacted). Can you spot them?
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Re: Set Remakes - DM-18 Part 2

Post  nickngyuheng on Tue Jul 01, 2008 5:15 pm

Nice job. Btw, the promos which you renamed are Zashack and Proton.

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Re: Set Remakes - DM-18 Part 2

Post  AlphadiosThe2nd on Tue Jul 01, 2008 5:16 pm

nickngyuheng wrote:Nice job. Btw, the promos which you renamed are Zashack and Proton.

yup. but Proton is called "Galberius Dragon" in real life. It's Japanese. And I edited its effect.
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Re: Set Remakes - DM-18 Part 2

Post  nickngyuheng on Tue Jul 01, 2008 5:17 pm

Yes, I know that. Cool

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Re: Set Remakes - DM-18 Part 2

Post  AlphadiosThe2nd on Tue Jul 01, 2008 5:20 pm

nickngyuheng wrote:Yes, I know that. Cool

Good. It's banned, btw. And let's stay on the topic of the created cards. lol!
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Re: Set Remakes - DM-18 Part 2

Post  nickngyuheng on Tue Jul 01, 2008 5:35 pm

Don't worry, this is not a topic drift. This is related to your card. lawl. Laughing

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Re: Set Remakes - DM-18 Part 2

Post  AlphadiosThe2nd on Tue Jul 01, 2008 11:31 pm

anyway did you realize that this is built after Japan's Best Challenger, which is a 150+1 card set? This one is (I think) 180...
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Re: Set Remakes - DM-18 Part 2

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