Set Remakes - DM-18

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Set Remakes - DM-18

Post  AlphadiosThe2nd on Tue Jun 10, 2008 11:33 pm

DM-18 Five Civilization Battle
Super Rares - 20
Very Rares - 30
Rares - 40
Uncommons - 40
Commons - 50
------------------------------------------------------------------------------------------------------------
S1/S20 Light Super Rare
Arenadol, the Furious / Initiate Evolution
5 / 12000
-Evolution- Put on one of your Initiates.
-Whenever one of your shields is broken, you may use one of your opponent's shields. When that creature is
destroyed or that spell is finished, send it together with your opponent's hand and untapped cards to the
graveyard.
-Triple Breaker
-After you use a creature, you may untap it. After using a spell, you may put it in the shield zone. When your
opponent untaps all his cards at the start of his next turn, tap one of his creatures and mana.

If you're furious, look into his eyes. You'll get more furious because of his extreme and intense fury.

S2/S20 Light Super Rare
Alpha Dios, God of Spirits / Angel Command Evolution
9 / 16000
-Evolution- Put on one of your creatures that have Command in its race.
-Your opponent can't summon or cast anything that isn't purely light civilization.
-Triple Breaker
-Whenever any of your opponent's creatures attacks, you may add a shield and tap all your opponent's
creatures and mana.
-All non-light creatures in the battle zone can't attack and all non-light mana can't be tapped and used.

"What are you watching? What are you waiting for? And why do you care to act? You are a disgrace to us
Elementals, you crazy Alcadeias! I bet you don't deserve to be the Lord of Spirits!"
-Elixia, Pureblade Elemental

S3/S20 Water Super Rare
Aqua Searcher / Liquid People
5 / 11000
-All your creatures can't be blocked.
-Triple Breaker
-When this creature attacks or leaves the battle zone, your opponent returns three of his mana.
-You may draw a card each time any creature or spell enters and leaves the battle zone for each of your Water
creatures in the battle zone and mana zone.
-Turbo Rush (When any of your creatures breaks a shield, this creature gets its <^> ability.)
<^> - Return two of your opponent's shields to his deck and destroy two of his creatures.

"Hey! What do you think you're doing in my territory?"
-Bombazar, Dragon of Destiny

S4/S20 Water Super Rare
King Vaporus / Leviathan
10 / 16000+
-Triple Breaker
-When you put this creature into the battle zone, your opponent returns all his mana and creatures.
-When this creature attacks, leaves or enters the battle zone, your opponent returns a shield to his hand.
-While a player has no shields, this creature gets +5000 power.
-At the start of your opponent's turn, search your deck for any 3 cards and put them into the battle zone.

"Uh-oh... He's evaporating... and we're VANISHING!"
-Kuukai, Finder of Karma

S5/S20 Darkness Super Rare
Super Necrodragon Krillix Tove / Zombie Dragon Evolution
7 / 14000+
-Evolution - Put on one of your Dragons.
-This creature gets +4000 for each race in your graveyard. (Creatures with more than one race don't count as a
separate race from its races.)
-All your creatures get "slayer" and +2000 power.

-Your opponent cannot attack with any creature without Dragon in its race.
-Triple Breaker

Ever since the mighty Dragons existed, everyone knew it was dawn. Of doomsday.

S6/S20 Darkness Super Rare
Diaboltrox, Master of Peril / Demon Command Evolution
9 / 14000
-Evolution- Put on one of your Demon Commands.
-At the start and end of each turn, destroy all non-darkness cards, including mana, shields and hand.
-Triple Breaker
-When this creature is destroyed, destroy all creatures.
-All non-darkness cards in the deck are put into the graveyard once drawn or searched.

"You are... err... um... spooooooooky!"
-Fighter Dual Fang

S7/S20 Fire Super Rare
Super Dragon Spirit Bolshack / Armored Dragon
8 / 15000
-Triple Breaker
-Each of your opponent's creatures breaks one less shield. (If they already cannot attack, destroy them.)
-Whenever any of your creatures will break a shield, if it is not a shield trigger, you win the game. (If it is a
shield trigger, destroy it.)
-Each of your creatures can break shields and attack tapped and untapped creatures.
-Speed Attacker

"Are you sure you're real? I've always read ghost stories about Darkness creatures with spirits leaving the body
to possess almost everyone else, but you're a Fire creature!!! And you bear my name!!!"
-Bolshack Dragon and Bolshack Yamato Dragon

S8/S20 Fire Super Rare
Kurie Pippietochi / Fire Bird
6 / 11000+
-Triple Breaker
-Each of your other Dragons and Fire Birds get +3000 power and cost 4 less to summon. (The minimum they
can cost is 1 for single-civilization, 2 for dual-civilization and 3 for tri-civilization.))
-Choose a power below 11000. All creatures of that power have to attack this creature each turn if able. When
they attack, add a mana to your shields.
-For each race in your mana zone, this creature gets +3000 power.
-Your other Fire Birds can't be destroyed.

"Fire Birds and Dragons have been working together for a long, long time. It has been eras ever since a Fire
Bird was absent from the battlefield. But this one lives on the field!"
-Uberdragon Bajula

S9/S20 Nature Super Rare
Pureblade Beetle / Giant Insect
6 / 12000
-Triple Breaker
-All your creatures cost 3 less to summon. If they now cost zero, put them into the shield zone faced down.
-When you put this creature into the battle zone, your opponent places all creatures above 9000 power into the
mana zone.
-You may put any evolution creature of any race on this creature for no cost.

"Elixia must have been very busy recently, extracting elements to create the Pureblade, but who cares? Anyway
it is my blade, and it's better than the Deathblade, so I don't mind sharing it with Elixia for her trouble."
-Pureblade Beetle

S10/S20 Nature Super Rare
Tyrannex, Horned Protector / Horned Beast Evolution
8 / 13500
-Evolution- Put on one of your Horned Beasts.
-Triple Breaker
-All your spells except spells that go to other zones other than the graveyard go back to your hand after being
cast.
-Your opponent can't do anything to your mana and hand except for looking at it.
-All your other creatures can be evolved into an evolution creature of any race for its actual cost.

Ignorance is never bliss if you meet up with Tyrannnex; you could try it if you wish to sacrifice your own life; it
never bears any grudges.

S11/S20 Light/Water Super Rare
Eternal Starnoid, Avatar of Symmetry / Starnoid Evolution
5 / 14000
-(This creature is put into the mana zone tapped.)
-Vortex Evolution- Put on one of your Mecha Thunders and one of your Cyber Clusters.
-Triple Breaker
-At the end of each of your turns, untap all your cards and add your hand to your shield zone faced down.
-When this creature leaves the battle zone, only the top card leaves the battle zone. (Return the other 2
creatures to your hand.)

Probably the most symmetrical thing in the universe... and the deadliest thing too. Well, it actually is.

S12/S20 Light/Darkness Super Rare
Keragon, General of Elementals / Angel Command/Demon Command
7 / 13000
-(This creature is put into the mana zone tapped.)
-Blocker
-You may untap this creature after it attacks or blocks.
-This creature isn't affected by non-light and non-darkness spells or creatures' abilities. (It can still be attacked
and blocked.)
-Triple Breaker

The only existing, horrifying, destroying puzzle, paradox and occult not found in the Acashic Database. Even
though the database accepts light and darkness, it has just annihilated the other artifacts and sacred Water
documents there.

S13/S20 Light/Fire Super Rare
Thunderflame, the Wyvern Seeker / Mecha Thunder/Armored Wyvern
6 / 10500
-(This creature is put into the mana zone tapped.)
-Triple Breaker
-Silent Skill (During the untap step, you may keep this creature tapped to use its @ ability.)
@- Destroy all creatures with 9000 power and less. Then untap this creature. You may take an extra turn
if you have any untapped creatures at the end of your turn.

He is the messenger of the Dragonoids, going around capturing Skyterrors for them... and blasting all other
creatures. Strangely, he is also a Skyterror...

S14/S20 Light/Nature Super Rare
Eternal Pegasus, Avatar of the Future / Pegasus Evolution
6 / 15500
-(This creature is put into the mana zone tapped.)
-Vortex Evolution- Put on one of your Giants and one of your Mecha Del Sols.
-Triple Breaker
-Each time a creature attacks, put the top 2 cards of your deck into the battle zone and shuffle your deck.
-At the end of each turn, put the same number of cards as what you have in your hand into the mana zone.

It does not predict the future. It creates the future.

S15/S20 Water/Darkness Super Rare
Eternal Naga, Avatar of Forces / Naga Evolution
6 / 13500
-(This creature is put into the mana zone tapped.)
-All your creatures can't be blocked.
-At the end of each turn, your opponent either discards his hand or destroys 2 shields.
-Triple Breaker
-When this creature leaves the battle zone, destroy all mana and creatures. The player with more cards in his
graveyard chooses three cards and leaves it in the graveyard. Then he returns all other cards.

"Turn down the meter! Your forces are too strong!"
-Super Terradragon Bailas Gale

S16/S20 Water/Fire Super Rare
Paradoxia, the Crystal Armour / Human/Liquid People Evolution
6 / 11000
-(This creature is put into the mana zone tapped.)
-Triple Breaker
-Destroy all other creatures without Survivor or Wave Striker. After you do so, this creature can't be blocked or
attacked until any of your creatures are destroyed.
-While attacking, destroy 2 of your opponent's mana.

"Its name is misleading. Oops, wrong line, 'cause you're not Avalanche Giant. Wait a minute, wasn't this part of
the talk I was giving? It really is a paradox! And it's coming to crush the place!!!"
-Deklowaz, the Terminator

S17/S20 Water/Nature Super Rare
Miraculous Dimension / Spell
5 / -
-(This spell is put into the mana zone tapped.)
-Choose a civilization. For each card belonging to any player in the battle zone, mana zone and graveyard from
that civilization, your opponent destroys that number of his shields. If he destroys more shields than he has, he
loses the game. Then choose a power number. All creatures with that power, including yours, cannot attack.

The only dimension Magnus and Rothus can't reach. In fact, it's the only dimension no one can reach; it doesn't
exist.

S18/S20 Darkness/Fire Super Rare
Miraculous Aurora / Spell
7 / -
-(This spell is put into the mana zone tapped.)
-Search your deck. You may take up to 5 cards and put them in either the battle zone, mana zone, shield zone
or graveyard. Then search your opponent's deck. Place that number of cards each from all his zones except deck
and graveyard into either his deck or graveyard. Both players shuffle their decks and draws a card after that.

"This is my latest invention! This thing, also known as Patent 049, has many options: it can kill you, stab you,
hang you, electrify you, destroy you, annihilate you, curse you, poison you, give you suicidal thoughts. But
there's a side effect that's good. It can't help you in any way. Even serial killers shiver at this thought. Wait a
minute, I've got to go test if Rikabu can break it..."
-Crystal Jouster

S19/S20 Darkness/Nature Super Rare
Diamondex, the Darkforest Gem / Spirit Quartz
4 / 10000
-(This creature is put into the mana zone tapped.)
-Instead of having this creature attack, you may tap it to use its # ability.
#- Return all cards in your hand into your deck and shuffle it. Then return all your mana to your hand.
Place the cards in your graveyard into the mana zone and place the cards in your hand into the mana zone.
Then count the number of shields your opponent has and add that number of shields.
-Triple Breaker

It sparkles in the extreme darkness of the Darkforest; in fact, the Darkforest is the remains of the Fiona Woods
after being invaded by Trox, Abzo Dolba, Daidalos, Ultracide and Ballom.

S20/S20 Fire/Nature Super Rare
Eternal Phoenix, Avatar of Hyperspace / Phoenix Evolution
4 / 16000
-(This creature is put into the mana zone tapped.)
-Vortex Evolution- Put on one of your Fire Birds and one of your Earth Dragons.
-All your other creatures get +3000 power and go to the mana zone when destroyed unless otherwise stated.
-Triple Breaker
-When this creature leaves the battle zone, the top card leaves the battle zone and the other 2 base creatures
become untapped, get "Quadruple Breaker" and +3000 power. All your other creatures get "Triple Breaker".

"Ouch! Now I'm stuck in this tesseract! My flares are not working either!"
-Bluum Erkis, Flare Guardian




these are the super rares.
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Re: Set Remakes - DM-18

Post  Ahmed_Tariq on Wed Jun 11, 2008 1:32 pm

Nice cards. I like the flavor texts. Very Happy

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Re: Set Remakes - DM-18

Post  AlphadiosThe2nd on Wed Jun 11, 2008 2:04 pm

although technically you can't fit such flavour texts into a card with so many effects. Wink
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Re: Set Remakes - DM-18

Post  Ahmed_Tariq on Wed Jun 11, 2008 2:49 pm

Yes, lawl. Wink

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Re: Set Remakes - DM-18

Post  nickngyuheng on Wed Jun 11, 2008 3:29 pm

Nice work, Alphadios. I noticed you like to use your imagination to make cards. Very Happy

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Re: Set Remakes - DM-18

Post  AlphadiosThe2nd on Tue Jul 01, 2008 4:27 pm

nickngyuheng wrote:Nice work, Alphadios. I noticed you like to use your imagination to make cards. Very Happy

that's obvious. Laughing
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Re: Set Remakes - DM-18

Post  nickngyuheng on Tue Jul 01, 2008 5:10 pm

lawl. Cool

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Re: Set Remakes - DM-18

Post  AlphadiosThe2nd on Tue Jul 01, 2008 5:11 pm

nickngyuheng wrote:lawl. Cool

Yup. Why not try making some of your own? Very Happy
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Re: Set Remakes - DM-18

Post  nickngyuheng on Tue Jul 01, 2008 5:51 pm

Sure, but recently I have been loaded with tuition and homework so I can't go online frequently.

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Re: Set Remakes - DM-18

Post  AlphadiosThe2nd on Tue Jul 01, 2008 7:49 pm

nickngyuheng wrote:Sure, but recently I have been loaded with tuition and homework so I can't go online frequently.

Okay.
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